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cs代写,cs代做,python代写,java代写,c,c++,作业,代码,程序,编程,it,assignment,project,北美,美国,加拿大,澳洲

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1. 页面交互实现
FXMLLoader
加载布局文件,控制器传递数据实现页面跳转。
java复制代码
// 主页面控制器 MainPageController.java
public class MainPageController {
@FXML private ListView<String> travelList;
@FXML private Button detailsButton;
public void initialize() {
travelList.getItems().addAll("Paris", "Tokyo", "New York");
detailsButton.setOnAction(e -> showDetails("Paris")); // 示例:传递选中项
}
private void showDetails(String destination) {
FXMLLoader loader = new FXMLLoader(getClass().getResource("DetailPage.fxml"));
try {
Parent root = loader.load();
DetailPageController controller = loader.getController();
controller.setDestination(destination);
Stage stage = new Stage();
stage.setScene(new Scene(root));
stage.show();
} catch (IOException ex) { ex.printStackTrace(); }
}
}
2. JavaScript与Java交互
java复制代码
WebView webView = new WebView();
WebEngine webEngine = webView.getEngine();
webEngine.load("file:///path/to/your/htmlfile.html");
// Java调用JavaScript
webEngine.executeScript("alert('Hello from Java!')");
// JavaScript调用Java
public class JavaBridge {
public void showMessage(String msg) {
System.out.println("JS消息: " + msg);
}
}
webEngine.getLoadWorker().stateProperty().addListener((obs, oldState, newState) -> {
if (newState == Worker.State.SUCCEEDED) {
JSObject window = (JSObject) webEngine.executeScript("window");
window.setMember("javaBridge", new JavaBridge());
}
});
1. 鼠标交互示例
python复制代码
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
screen.fill((255, 255, 255))
points = []
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
points.append(event.pos)
elif event.type == pygame.MOUSEMOTION and event.buttons[0]:
points.append(event.pos)
if len(points) >= 2:
pygame.draw.lines(screen, (0, 0, 0), False, points, 2)
pygame.display.flip()
pygame.quit()
2. 游戏精灵交互
python复制代码
class Smiley(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = pygame.image.load("smiley.png").convert_alpha()
self.rect = self.image.get_rect(center=pos)
self.velocity = pygame.math.Vector2(random.randint(-5, 5), random.randint(-5, 5))
def update(self):
self.rect.center += self.velocity
if not screen.get_rect().colliderect(self.rect):
self.kill()
# 创建精灵组并更新
all_sprites = pygame.sprite.Group()
for _ in range(10):
smiley = Smiley((400, 300))
all_sprites.add(smiley)
while running:
all_sprites.update()
all_sprites.draw(screen)
pygame.display.flip()
1. 鼠标控制粒子系统
processing复制代码
Particle[] particles = new Particle[1000];
void setup() {
size(800, 600);
for (int i = 0; i < particles.length; i++) {
particles[i] = new Particle();
}
}
void draw() {
background(0);
for (Particle p : particles) {
p.update();
p.display();
}
}
class Particle {
float x, y;
float speedX, speedY;
Particle() {
x = random(width);
y = random(height);
speedX = random(-2, 2);
speedY = random(-2, 2);
}
void update() {
x += speedX;
y += speedY;
if (x < 0 || x > width) speedX *= -1;
if (y < 0 || y > height) speedY *= -1;
}
void display() {
fill(255);
noStroke();
ellipse(x, y, 4, 4);
}
}
1. 网页交互式按钮
javascript复制代码
let clicked = false;
function setup() {
createCanvas(400, 400);
textFont('Arial');
}
function draw() {
background(220);
fill(clicked ? 255 : 0);
textSize(32);
textAlign(CENTER, CENTER);
text("点击我!", width/2, height/2);
}
function mouseClicked() {
clicked = !clicked;
}
2. 数据可视化仪表盘
javascript复制代码
let data = [30, 45, 25];
let colors = ['#FF6B6B', '#4ECDC4', '#45B7D1'];
function setup() {
createCanvas(600, 600);
angleMode(DEGREES);
}
function draw() {
background(240);
translate(width/2, height/2);
let startAngle = 0;
for (let i = 0; i < data.length; i++) {
fill(colors[i]);
let endAngle = startAngle + (data[i] / 100) * 360;
arc(0, 0, 300, 300, startAngle, endAngle);
startAngle = endAngle;
}
}
1. 串口通信控制硬件
cpp复制代码
// Arduino代码
const int ledPin = 13;
int sensorValue = 0;
void setup() {
Serial.begin(9600);
pinMode(ledPin, OUTPUT);
}
void loop() {
if (Serial.available() > 0) {
char command = Serial.read();
if (command == '1') {
digitalWrite(ledPin, HIGH);
Serial.println("LED ON");
} else if (command == '0') {
digitalWrite(ledPin, LOW);
Serial.println("LED OFF");
}
}
sensorValue = analogRead(A0); // 读取传感器数据
Serial.println(sensorValue);
delay(100);
}
2. Unity端C#脚本
csharp复制代码
using System.IO.Ports;
using UnityEngine;
using UnityEngine.UI;
public class ArduinoController : MonoBehaviour {
public Text sensorText;
private SerialPort serialPort;
void Start() {
serialPort = new SerialPort("COM3", 9600);
serialPort.Open();
}
void Update() {
if (serialPort.IsOpen) {
string data = serialPort.ReadLine();
if (data.StartsWith("LED")) {
Debug.Log("LED状态: " + data);
} else {
sensorText.text = "传感器值: " + data;
}
}
}
public void ToggleLED(bool state) {
serialPort.Write(state ? "1" : "0");
}
}
System.out.println()
输出日志,结合IDE调试器断点调试。
pygame.display.set_caption("FPS: " + str(clock.get_fps()))
监控帧率。
结语
交互式编程的核心在于理解用户输入(如鼠标点击、传感器数据)与程序响应(如画面更新、硬件动作)的映射关系。建议从简单项目入手,逐步融合多学科知识(如物理模拟、数据可视化),最终构建出具有实用价值的交互系统。遇到复杂问题时,可拆解为独立模块(如通信模块、渲染模块)分别调试,再整合优化。